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Then, she meets a lonely stranger on the rooftop-a man who can unravel her deepest thoughts. 'The setting is wild, it feels like the author took Numenera, Gamma World and Dune and got them drunk, put them in a big vapourwave-themed hotel room and let them go at it.Not an American user? Description Steam Store Description (from Ad Blurbs)Īt the bottom of a downward spiral, Beth has nowhere else to go. This place is ALIVE and boiling over with fun shit.' - Ten Foot Pole The entire flavor of the city is told through the factions and the tables and they work GREAT to do that. 'Reminds me a lot of the Ready Ref sheets.
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'While the aesthetics are 100% zine (in a good way), the content is a full fantasy adventure game in a weird, post-post-apocalyptic world inspired by books like Dune, The Book of the New Sun, and Hyperion, as well as the art of Moebius.' - The Viridian Scroll Printed in black and white with colour covers. Further story hooks to help you flesh out an ongoing campaign set in the city.įully illustrated throughout with evocative black and white line-art.Street encounters, mercenaries for hire, and randomly generated Vaarnish meals.Each comes with a custom-built drama table that can help you create stories at your gaming table.
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Vaults of Vaarn is an ongoing series of zines for science-fantasy tabletop RPG gaming. It is only as he leaves under cover of darkness, with a head ringing from cheap wine and a purse empty as his stomach, that the traveller begins to curse Gnomon, the undreamed-of city, the gilded trap.
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So bewitched is our traveller, he scarcely notices that the merchants’ smiles do not reach their eyes, that the women who wave from passion-house windows have faces brittle as porcelain, that each stranger calling him brother has an accomplice reaching into his pocket. There are many sights in Gnomon, sights beyond the traveller’s dreams: glittering mezzanine gardens and parades of masked hierophants, guild halls where cone-hatted clerks ponder their ledgers of debt, babbling souks where the merchants mutter their bargains like mantras and even memories may be bought for the right price. There are taverns with cushioned alcoves, as the traveller sought also he will find learned conversation and hookah smoke, wide avenues flanked by lemon trees, public fountains and smiling maidens and strangers who greet him as brother. Gnomon, the city of shaded markets, at first appears to be this dream made solid. Oppressed by his loneliness, the traveller dreams of a city where the crowds embrace him and strangers greet him as brother when he swills the last dregs of water around blistered gums he dreams of a a fountain in a public courtyard, where the daughters of the neighbourhood arrive to draw water and eye a handsome stranger. When the camel’s hump sways beneath him, he dreams of a cushioned alcove in a tavern, with learned conversation and hookah smoke coiling languidly in the air when Vaarn’s red sun beats upon his head he dreams of cool avenues shaded by demure and welcoming lemon trees. When a traveller is adrift in the blue dunes of Vaarn’s desert, he dreams of a city.
