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V2.4.3i gfxcardstatus
V2.4.3i gfxcardstatus













v2.4.3i gfxcardstatus
  1. #V2.4.3i gfxcardstatus mac os x#
  2. #V2.4.3i gfxcardstatus update#
  3. #V2.4.3i gfxcardstatus upgrade#
  4. #V2.4.3i gfxcardstatus pro#

There was a lot of shader carnage and back-and-forth but I finally figured out the bottleneck for macOS performance with discrete AMD graphics (which is most Macbook Pros in the past 4 years). Unfortunately, I have no experience debugging shaders or I'd offer to help out more. The easiest option would be to disable post-processing on macOS in the next release entirely, or to turn them off by-default, until it can be investigated further. However, when you disable all post-processing settings, the game springs back to life and is consistent at 60 fps, even in the sections mentioned above. It's telling that the moment those danmaku go off screen and despawn, the game speeds up again. Whatever is being used to render those particular danmaku bullets might be a good starting-point to investigate the slowdown.

  • Oddly, Stage 5 works great at 55-60 fps, until a particular fairy enemy comes on-screen to fire "pink orb" danmaku with long tracer-tails in a circular pattern.
  • Stage 1 and 2 are slow essentially 100% of the time.
  • Many sections of the game can't run beyond 20 fps, and some get to as low as 10 fps. You can help by expanding it.I've talked with about this privately but it's probably worth opening this up to others.Ĭurrently, the default performance on macOS is quite poor using the default settings.
  • gfxCardStatus by Cody Krieger at GitHub.
  • Activity Monitor, a more general utility provided by Apple.
  • ↑ gfxCardStatus / bump macos deployment target to 10.9 by Cody Krieger, GitHub.
  • ↑ gfxCardStatus (v2.3) by Cody Krieger.
  • #V2.4.3i gfxcardstatus update#

  • ↑ gfxCardStatus / Minimum system version for update = 10.7.
  • #V2.4.3i gfxcardstatus upgrade#

    It's time for Snow Leopard users to upgrade to a modern version of OS X. ↑ gfxCardStatus / Deployment target: 10.7.↑ gfxCardStatus (v2.2.1) by Cody Krieger.↑ gfxCardStatus / Deployment target -> 10.6 by Cody Krieger, GitHub.↑ Releases - gfxCardStatus by Cody Krieger, GitHub.↑ gfxCardStatus, v2.2.1 by Cody Krieger.↑ gfxCardStatus, v2.0 by Cody Krieger.↑ gfxCardStatus, v1.8.1 by Cody Krieger.↑ gfxCardStatus, v1.8 by Cody Krieger.↑ gfxCardStatus, v1.7.5 by Cody Krieger.↑ gfxCardStatus, v1.7 by Cody Krieger.↑ gfxCardStatus, v1.6.1 by Cody Krieger.↑ gfxCardStatus, v1.6 by Cody Krieger.↑ gfxCardStatus, v1.5 by Cody Krieger.↑ gfxCardStatus, v1.4 by Cody Krieger.↑ gfxCardStatus, v1.3 by Cody Krieger.↑ gfxCardStatus, v1.2 by Cody Krieger.↑ gfxCardStatus, v1.1 by Cody Krieger.↑ gfxCardStatus, v1.0 by Cody Krieger.↑ gfxCardStatus.i by Macusercom, ByteMeta.15 & 17-inch MBP Gfx Work-A-Round by mightymacman, MacRumors Forums.↑ 5.0 5.1 gfxCardStatus, v2.1 by Cody Krieger.↑ 4.0 4.1 gfxCardStatus, v2.0.1 by Cody Krieger.

    #V2.4.3i gfxcardstatus pro#

  • ↑ gfxCardStatus Allows Easy Control of MacBook Pro Graphics Cards by Jordan Golson, MacRumors.
  • ↑ gfxCardstatus actually working for everyone? by ozreth, MacRumors Forums.
  • ↑ 1.0 1.1 1.2 Commit History - gfxCardStatus by Cody Krieger, GitHub.
  • 2010 or newer MacBook Pro with at least two GPUs.
  • #V2.4.3i gfxcardstatus mac os x#

  • Mac OS X 10.7 (Lion) to 10.8.5 (Mountain Lion).
  • 2008 or newer MacBook Pro with at least two GPUs.
  • Mac OS X 10.6 (Snow Leopard) to 10.7.5 (Lion).
  • Ī fork of gfxCardStatus was created to address similar, though less common, issues in MacBook Pros with Nvidia GPUs. It was identified as a viable workaround to extend the life of MacBook Pro models with failure-prone Radeon HD 6000M series GPUs from AMD by minimizing their use. This version was quickly downloaded over 140,000 times. GfxCardStatus 2.0.1, which added support for 2011 MacBook Pro models with AMD GPUs, was released in March 2011. Users found that manually switching from a power-hungry discrete GPU to the more efficient built-in Intel Core GPU could significantly improve battery life. GfxCardStatus 1.0 was announced on the MacRumors forums as a " public beta" in Spring 2010.















    V2.4.3i gfxcardstatus